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  1. Flusiboard
  2. Members
  3. XP-Flusi

Posts by XP-Flusi

  • FS 2024 kommt raus.

    • XP-Flusi
    • February 26, 2025 at 11:00 AM

    Bald soll es ein Update geben. Das könnte sich positiv auf die Qualität von dem Spiel und auch

    die Nutzerzahlen auswirken. Auch auf die Zufriedenheit.

    Die Nutzerzahlen gehen stetig nach unten. Kann nur besser werden. Der XP12 hatte zum Release aber auch noch seine Probleme und viele haben noch den XP11 genutzt. Bei den Navigraph Umfragen konnte man das immer sehen.

    Den FS2020 nutzen auf Steam noch deutlich mehr User, als den FS2024.

    Von der Zufriedenheit ist es leider noch sehr durchwachsen.

  • Video-Tips - verschiedene

    • XP-Flusi
    • February 5, 2025 at 6:43 AM

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  • FS 2024 kommt raus.

    • XP-Flusi
    • January 11, 2025 at 12:14 PM

    Ein Artikel auf PCGH zum FS2024

  • XP12

    • XP-Flusi
    • January 7, 2025 at 2:33 PM

    Von Aerobask kommt bald die DA20

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  • Videos von Hueypilot XP11 / 12

    • XP-Flusi
    • January 6, 2025 at 6:24 PM

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  • FS 2024 kommt raus.

    • XP-Flusi
    • January 2, 2025 at 5:18 PM

    Das Spiel wird bei Steam auch noch aktuell als überwiegend schlecht bewertet. Ich habe so negative Bewertungen noch nie bei einem Spiel gesehen. Das wird wohl noch Monate dauern, bis sich das Verhältnis zum positiven verbessern kann.


  • Videos von Hueypilot XP11 / 12

    • XP-Flusi
    • December 25, 2024 at 8:47 PM

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  • X-Plane 12

    • XP-Flusi
    • December 22, 2024 at 6:55 PM

    LevelUP bringt deren 737 NG Serie für den XP12 am 24.12.2024. 


    67682b09943a734b1f31fb62_67682a5c943a734b1f31536b_2.webp

  • Videos von Hueypilot XP11 / 12

    • XP-Flusi
    • December 21, 2024 at 12:12 PM

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  • Videos von Hueypilot XP11 / 12

    • XP-Flusi
    • December 18, 2024 at 6:12 PM

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  • Toliss A319 für X-Plane 11 + 12

    • XP-Flusi
    • December 11, 2024 at 2:29 PM

    Version 1.10 (December 10th 2024)New features:

    New features:

    - ISCS in EFB

    - Hydraulic improvement package:

    . Added simulation of trapped hydraulic fluid in asymmetric actuators such as landing gear or spoiler actuators.

    . Fixed the PTU overheat when ENG1 is failed.

    - MCDU improvement package:

    . CLR command is now indented in scratchpad as in real life

    . DIR TO page prefills the RADIAL IN on the DIR TO page as required

    . FPLN Page Destination EFOB turns amber, if below minimum required.

    - ECAM improvement package:

    . Overspeed warning now triggers based on actual flap/slat position and not lever position (PFD barber pole is still lever position driven as in real life.)

    . Removed duplication of system titles if the same system shows multiple subsequent rows of ECAM messages.

    . Weight display logic for SD: Prior to engine start, the dashes are now cyan. Weights now only show after engine start, like in real life.

    . Status page improvement: Approach procedures for hydraulic faults

    . Rework of the ECAM messages for electrical bus failures to represent a newer FWC standard

    - FMGS improvement package:

    . Added possibility to use Airport ICAO codes as waypoints

    . Bug fixes for the path computation leading to an overall much stabler path computation in complex procedures.

    . Empty flight plan shows as PPOS / Discon rather than just "End of flpn" and can be built up from there.

    . VIA selection is now automatic, if there is exactly one VIA that matches the selected FINAL and STAR.

    . Constraints of first waypoint in STAR are not dropped anymore.

    - Added cross track error display on ground prior to departure

    - New failure modes:

    . Slow and rapid decompression

    . THS jam.

    . Cargo smoke, including latched closure of the isolation valves

    . Added high lift failures, including loss of SFCC channels and slats/flaps lock

    . Windshears with correct REAC W/S detection and indication.

    - Visual improvement package:

    . Added AoA Vanes to fuselage model

    . Fixed the tiller textures

    . Animated the flap lever guard

    . Correct the eye reference ball colors and location

    . Fixed text overlaps on the overhead panel

    - Added new Circuit breakers (for high lift, air conditioning packs, ...) bringing the total to 242

    - Added pitch influence to the RADALT value, so that the RADALT decreases when you pitch up (like IRL)

    - Added limitation with filtering to the maximum number of waypoints shown on ND when WPT overlay selected.

    - Quick starts for engine and APU are now available on the Joystick/Actions tab.

    - Mapped flight number to x-plane dataref "sim/cockpit2/radios/actuators/flight_id" for third party plugin interfacing.

    - Improved Master Warning flashing frequency.

    - Terrain on ND drawing around the airport is now inhibited for areas of same elevation as the airport.

    - If you select a livery with 2 OWE pairs, the maximum number of passengers will increase to 160.

    - Added selected heading value on ND, if in ARC mode the heading bug is not visible.

    Bug fixes:

    - Fixed issue with the interaction between the CLR button and the status page

    - Fixed issue with status page overflow.

    - The emergency generator now consumes hydraulic fluid.

    - The magnetic variation model now updates for the current year.

    - Fixed FMA alignment of armed modes and issue with empty boxes

    - Extended the permissible value range for FCU speed window to 399kts and Mach 0.99 like in real life

    - Extended the permissible value range for FCU altitude window to 49000ft like in real life

    - ISI startup correction: QNH is also visible during ISI startup; moved QNH to right location.

    - Removed CHG CODE field for other phases than PREFLIGHT or DONE.

    - Improved string termination on MCDU string datarefs.

    - Fixed an issue with SID route in alternate plan on first alternate plan programming.

    - Fixed an issue with waypoints preceded by a discon where the outgoing leg is of the CI/CD/CR/CA or VI/VR/VD type.

    - Fixed FMA indication for managed descent on profile with significantly too slow speed.

    - Fixed behaviour of the FCU HDG managed dot when a managed mode (NAV, LOC, APPR) is armed.

    - Fixed shape of the ADF2 needle on the ND.

    - Removed GS indication on ND, when the associated ADIRU is OFF or invalid.

    - Made the deceleration when descending through the SPD LIM altitude smoother.

    - Fixed issue with the beta target leading to excessive rudder deflection and spoiler extension on the wrong side.

    - Corrected the color of the RAM Air Inlet indication when open in flight.

    - Disabled autobrake if 2 or more SECs are lost.

    - Fixed a bug that could cause sending many requests to the Hoppie network in a short period of time.

    - Miscellaneous other bug fixes

  • Videos von Hueypilot XP11 / 12

    • XP-Flusi
    • December 10, 2024 at 7:50 PM

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  • X-Plane 12

    • XP-Flusi
    • December 7, 2024 at 8:58 AM

    Der Toliss A340 hat ein Update erhalten mit den Neuerungen vom A330.

  • Videos von Hueypilot XP11 / 12

    • XP-Flusi
    • December 1, 2024 at 7:02 PM

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  • Videos von Hueypilot XP11 / 12

    • XP-Flusi
    • November 23, 2024 at 6:48 AM

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  • FS 2024 kommt raus.

    • XP-Flusi
    • November 21, 2024 at 2:20 PM

    Die Server von MS/Asobo sind seit dem Release überlastet. Daher kommen die Probleme.

  • FS 2024 kommt raus.

    • XP-Flusi
    • November 20, 2024 at 2:47 PM
    Quote from Sunrise

    Müssen denn 8k-Texturen immer geladen werden, unabhängig von der Bildschirmauflösung?

    Das hängt vom Flugzeug ab. Einige bieten auch 4K Texturen an. Zum Beispiel der A380 von Flybywire.

    Beim FS2024 warte ich noch einige Zeit mit dem Kauf ab, bis sich die Probleme gelegt haben.

  • FS 2024 kommt raus.

    • XP-Flusi
    • November 20, 2024 at 10:58 AM
    Quote from Sunrise

    Hoffentlich verbessern sich diese Anfangsprobleme bald

    Es sind auch riesige Datenmengen. Es gibt Airports, die schon 10 GB haben. Dazu Flugzeuge mit

    vielen GB an Daten mit 8K Texturen. Dazu noch die Landschaft streamen. Wenn da noch die PG Daten der Städte geladen werden müssen.

    Da muss man abwarten, ob das nach dem Ansturm funktioniert.

    Ich möchte nicht in einem Flugsimulator vom Streaming abhängig sein.

    Auch im XP sollen in Zukunft Landschaften gestreamt werden. Aber das muss man nicht, auch kann man sich diese Daten vorab laden.

  • Aerobask Falcon 8X - WIP - avionics overview - 1

    • XP-Flusi
    • November 13, 2024 at 2:34 PM

    Die Arbeit an dem Projekt geht weiter. Erste Liveries werden erstellt.

    F8X_KTEB1.jpg.4838553a7f7f8e91218d6459f9fd213a.jpg

  • Videos von Hueypilot XP11 / 12

    • XP-Flusi
    • November 12, 2024 at 5:45 PM

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